quinta-feira, 7 de janeiro de 2016

Build 33.11

Build 33.11 PZ

Saiu o build beta 33.11, não estarei mais postando ele traduzido porque minhas traduções não ficam muito boas, se alguém quiser ser tradutor pode comentar nesse post me passando o seu facebook.

ChangeLog Build v33.11:



  • Added outline on moveable icons
  • Added farming mag to learn the mild flies cure
  • Added electronics mag to learn how to make and add remote trigger
  • Added way to learn remote controller v2 and v3 in electronics mag
  • Fixed watermelon sliced/smashed weight
  • Added updated terms and conditions
  •  PZServerSettings edits INI as well as SandboxVars.lua.
  •  Added MP thunder + changed fmod studio for thunder
  •  Fixed Bacon Bits not needing to be cooked to be safe to eat.
  •  Fixed issues with two different Milk items
  • Fixed map_p.bin being deleted if the user closes the window during loading
  • Changes to food naming and inventory window item stacking.
  • Fixed incorrect coordinates passed to Lua onMouseDoubleClick.
  • Save players every minute instead of every 2 seconds.
  • Possibly fixed multiple copies of other players appearing in multiplayer.
  • Fixed speed of falling not considering framerate.
  •  Reduced movement rate when going up or down stairs.
  •  Added CountDownSound for traps to override the beep sound. Alarm-clock ticks now.
  •  HardOfHearing perk results in muffled audio.
  •  Don't play thump / zombie-idle sounds unless a listener is in range.
  •  Excluded sound/*.ogg and sound/*.wav files from Steam build.
  •  Fixed OpeningHours sprite bug.
  •  Added media/profanity and media/radio to the server build script.
  •  Fixed possible zero-length vector bug with ambient sounds.
  •   Fixed a window parenting bug.
  •   Fixed starting date in new-game screen not matching the description.
  •   Stop shoveling sound if ISShovelAction is cancelled.
  •   Fixed "prevent zombies around player's spawn house".
  •   Delete all LastStand and Tutorial saves so they don't show up in the load-game screen.
  •   Fixed controller and ui glitches on the main screen.
  •   Fixed 2 swapped north/west wall tile properties.
  •   Removed "ZOMBIE" from "ZOMBIE ENVIRONMENTAL ATTACKS" cuz it's redundant (and wide).
  •   Active translation mods will be loaded when joining a server.
  •   Updated Windows pzexe binaries.
  •   ProjectZomboid exe prints any exception after running the main() method.

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